HUNT THE
REALMS
ARCQUEST drops Ark, a frog adventurer and archer, into three corrupted realms. Clear waves, farm gear and take down the brood boss guarding every hunting ground.
THREE LIVING REALMS, NINE HUNTING GROUNDS
Each realm is a themed run of three hunts. Clear a hunting ground to unlock the next, and face a unique brood boss at the end of every one.
VERDANT WILDS
A harmless-looking forest turning rotten from the roots up.
MIREWOOD MARSH
SlimesOpen wetland. Slow slimes, plenty of room to kite.
SPOREGROVE
FungiCorrupted grove where the spores hit back.
ROTFANG WARRENS
RatsTight underground burrows crawling with vermin.
SUNSCAR EXPANSE
Sun-bleached ruins guarded by things that never left them.
SERPENT SANDS
SnakesShifting dunes where strikes come fast and low.
BONEWASTE
SkeletonsA buried battlefield that refuses to stay buried.
ORCSCAR CAMP
OrcsA raider camp that fights back in packs.
DREADLANDS
Where the enemies stop being alive at all.
BATFALL CAVERNS
BatsPitch-dark caves and swarms that never stop coming.
GRAVEHOLLOW
ZombiesSlow, relentless dead pressing in from every side.
GHOSTMOOR
GhostsA drowned moor haunted by things you can barely see.
ON THE MAP NEXT
Hunts 10–12. Coming soon.
Hunts 13–15. Coming soon.
HOW A HUNT PLAYS OUT
CLEAR THE WAVES
Every hunting ground is 10 escalating waves. Kite the brood, thin the pack and stay alive to the end.
BEAT THE BROOD BOSS
Wave 10 is the boss stand — a unique brood lord guards each realm and won't fall quietly.
FARM GEAR & GEMS
Spend hard-won gold on loot boxes, socket gems into Ark's gear and level the bow that fits your run.
UNLOCK & CLIMB
Clearing a hunt opens the next ground. Rewards scale the deeper you push — chase your best score up the ranks.
A live simulation of Mirewood Marsh, the first hunting ground — real sprites, not gameplay footage.
FARM GEMS, EARN $ARCOON
Every enemy you kill rolls a chance to drop a gem. Gems are the game's only blockchain-bound currency — bank them and they convert directly into $ARCOON, ARCQUEST's token, ready to withdraw to your wallet.
Luck only decides whether a kill drops a gem at all — from 3% up to a hard cap of 25% per draw. Once a gem drops, the rarity ladder above is fixed; only tougher enemies and higher difficulty shift the odds toward better tiers.
Brood bosses grant far more draws per kill than a regular grunt and push the rarity ladder up a full step — the reliable place to fish for Epic and Legendary gems.
Gems you carry are automatically valued in $ARCOON. Cash out from your chest whenever you're ready — gear stays separate and trades for in-game gold on the marketplace instead.
Official contract address — always verify before you trade.
We'll announce the CA on our socials the moment it's live. Don't trust any address posted before then.TRADE GEAR ON THE OPEN MARKETPLACE
Bows, armor and trinkets flow between hunters on a player-driven marketplace. It runs entirely on in-game gold, separate from the gems you farm for $ARCOON — gear trading needs no wallet at all.
LIST SPARE GEAR
Outgrown a bow or trinket? Price it yourself and put it up for sale straight from your inventory.
SETTLED IN GOLD
Every trade clears in in-game gold, instantly — no wallet, gas or on-chain step required to buy or sell gear.
5% LISTING FEE
Sellers keep 95% of the sale price. The fee funds the shared gold economy every hunter trades in.
SIGN IN TO TRADE
Connect a wallet or start a demo session to enter the marketplace and trade every rarity of bow, armor and trinket.
ARK IS WAITING FOR YOU
No wallet, no sign-up needed. Jump straight into Mirewood Marsh and start clearing stages — progress saves automatically on this device.